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Devlog #1: Introducing INVASION
Invasion™ · Watch on YouTube · Generated with SnapSummary · 2026-04-21
  • Introduction: Ilias Georgaras (Product Owner) and Pantelis Kondylas (Head of Development at Scylla Studio) introduce themselves.
  • Studio and project: Scylla Studio is an independent studio developing a grounded military FPS called Invasion.
  • Inspiration: Game is inspired by real-world conflicts from recent years to provide a modern, relevant battlefield experience.
  • Motivation: Project started because the developers couldn't find the gritty, slower-paced military FPS they wanted to play anymore.
  • Design intent: Players are ordinary soldiers, not superheroes; focus on immersion through vulnerability and survival.
  • Ethical approach: Game will not take sides or recreate specific political narratives; emphasis on perspective, uncertainty, pressure, and responsibility.
  • Gameplay focus: Systems built around tension and consequence—every action and decision matters for the player and teammates.
  • Project start and stage: Development began at the start of 2025; current stage is pre-alpha (foundation building, not polish).
  • First milestone: Team recently reached an internal milestone validating core fundamentals—gunplay feel, server connection, player and vehicle movement, and menu behavior.
  • Work-in-progress status: Everything remains subject to change; the team is experimenting, testing, and iterating on core systems.
  • Community involvement: Player feedback is important; updates, behind-the-scenes content, and future devlogs will be shared via website, Discord, and social media.
  • Commitment: The project will grow step by step with supporters; this is devlog number one and development has just begun.

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