Devlog #1: Introducing INVASION Invasion™ ·
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· 2026-04-21
Introduction: Ilias Georgaras (Product Owner) and Pantelis Kondylas (Head of Development at Scylla Studio) introduce themselves.
Studio and project: Scylla Studio is an independent studio developing a grounded military FPS called Invasion.
Inspiration: Game is inspired by real-world conflicts from recent years to provide a modern, relevant battlefield experience.
Motivation: Project started because the developers couldn't find the gritty, slower-paced military FPS they wanted to play anymore.
Design intent: Players are ordinary soldiers, not superheroes; focus on immersion through vulnerability and survival.
Ethical approach: Game will not take sides or recreate specific political narratives; emphasis on perspective, uncertainty, pressure, and responsibility.
Gameplay focus: Systems built around tension and consequence—every action and decision matters for the player and teammates.
Project start and stage: Development began at the start of 2025; current stage is pre-alpha (foundation building, not polish).
First milestone: Team recently reached an internal milestone validating core fundamentals—gunplay feel, server connection, player and vehicle movement, and menu behavior.
Work-in-progress status: Everything remains subject to change; the team is experimenting, testing, and iterating on core systems.
Community involvement: Player feedback is important; updates, behind-the-scenes content, and future devlogs will be shared via website, Discord, and social media.
Commitment: The project will grow step by step with supporters; this is devlog number one and development has just begun.
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